Playstyle radar
10 gamesCompared with Emerald top laners, blended with Emerald players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
60
of 100
Damage
Damage per minute and share of the team's damage
43
of 100
Farming
CS pace, gold income and early-lane farm
37
of 100
Vision
Vision score, control wards and ward clears
66
of 100
Objectives
Epic monsters, objective damage and plates
67
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
66
of 100
What to work on
10 gamesFarmingStart here
CS / min
6.4 vs 7.1 typical
Catch the side wave between fights instead of standing in the river.
Damage
Damage / min
757 vs 807 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Strengths
Objective damage / min
551 vs 395
85 of 100 against top laners, and it matters: the better half of Emerald top laners wins 71% of games, the other half 27%.
Turret plates / game
13.1 vs 10.2
80 of 100 against top laners, and it matters: the better half of Emerald top laners wins 75% of games, the other half 28%.
First blood rate
30% vs 11%
91 of 100 against top laners, and it matters: the better half of Emerald top laners wins 56% of games, the other half 48%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among top laners, objectives leads at 68 of 100, built on 551 objective damage a minute and 13.1 turret plates a game. Farming trails at 39, with 6.4 CS a minute.
Among top laners
Emerald top laners with above-median CS a minute win 56% of games; below it, 42%.
Emerald top laners with above-median damage a minute win 58% of games; below it, 40%.