Playstyle
16 games
Playstyle radar
16 gamesCompared with Emerald supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
46
of 100
Damage
Damage per minute and share of the team's damage
38
of 100
Utility
Healing, shielding, lockdown and saves for allies
50
of 100
Vision
Vision score, control wards and ward clears
74
of 100
Objectives
Epic monsters, objective damage and plates
60
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
67
of 100
What to work on
16 gamesNothing stands out below the norm
Every rated stat sits at or above what is typical for supports. The strengths below are where the margin is widest.
Not a priority
Strengths
Epic monsters / game
2.6 vs 1.6
96 of 100 against supports, and it matters: the better half of Emerald supports wins 73% of games, the other half 30%.
Turret plates / game
8.5 vs 6.3
79 of 100 against supports, and it matters: the better half of Emerald supports wins 77% of games, the other half 23%.
Deaths / min
0.16 vs 0.22
78 of 100 against supports, and it matters: the better half of Emerald supports wins 66% of games, the other half 32%.
Identity
Vision Keeper
Controls the map with wards and sweeps.
Among supports, vision leads at 78 of 100, built on 2.94 vision score a minute and 9.0 wards cleared a game. Damage trails at 29, with 8% team damage share. That is the Enchanter trade: damage is not where this class wins games.
Among supports