Playstyle
15 games
Playstyle radar
15 gamesCompared with Diamond top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
68
of 100
Damage
Damage per minute and share of the team's damage
82
of 100
Farming
CS pace, gold income and early-lane farm
72
of 100
Vision
Vision score, control wards and ward clears
34
of 100
Objectives
Epic monsters, objective damage and plates
50
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
46
of 100
What to work on
15 gamesVisionStart here
Wards cleared / game
0.8 vs 1.5 typical
Sweep the enemy wards around the objective before it spawns.
Vision
Control wards / game
0.2 vs 0.3 typical
Buy a control ward on most backs and place it where the next fight happens.
Strengths
Kills / min
0.41 vs 0.20
100 of 100 against top laners, and it matters: the better half of Diamond top laners wins 60% of games, the other half 35%.
Gold / min
528 vs 413
100 of 100 against top laners, and it matters: the better half of Diamond top laners wins 66% of games, the other half 30%.
Objective damage / min
627 vs 394
100 of 100 against top laners, and it matters: the better half of Diamond top laners wins 70% of games, the other half 26%.
Identity
Carry
The team's damage runs through them.
Among top laners, damage leads at 80 of 100, built on 28% team damage share and 1066 damage a minute. Vision trails at 33, with 0.1 control wards a game.
Among top laners
Diamond top laners with above-median wards cleared a game win 51% of games; below it, 45%.
Diamond top laners with above-median control wards a game win 51% of games; below it, 46%.