Playstyle radar
23 gamesCompared with Diamond supports, blended with Diamond players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
32
of 100
Damage
Damage per minute and share of the team's damage
27
of 100
Utility
Healing, shielding, lockdown and saves for allies
42
of 100
Vision
Vision score, control wards and ward clears
39
of 100
Objectives
Epic monsters, objective damage and plates
40
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
39
of 100
What to work on
23 gamesObjectivesStart here
Objective damage / min
63 vs 89 typical
Hit the objective while the team holds the area instead of chasing.
Damage
Damage / min
243 vs 346 typical
Poke between cooldowns and add autos when it is safe.
Survivability
Deaths / min
0.24 vs 0.22 typical
Stay out of the fog when the enemy jungler is unseen.
Not a priority
Identity
All-Rounder
No axis stands out above the pack.
Among supports, utility leads at 45 of 100, built on 213 heals + shields a minute and 213 ally heal + shield a minute. Damage trails at 16, with 273 damage a minute.
Among supports
Diamond supports with above-median objective damage a minute win 69% of games; below it, 27%.
Diamond supports with above-median damage a minute win 52% of games; below it, 44%.
In your wins 261, in your losses 286 · 12W 11L
Diamond supports with fewer deaths a minute than the median win 65% of games; with more, 30%.
In your wins 0.22, in your losses 0.26 · 12W 11L