Playstyle radar
60 gamesCompared with Master+ supports, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
36
of 100
Damage
Damage per minute and share of the team's damage
17
of 100
Utility
Healing, shielding, lockdown and saves for allies
48
of 100
Vision
Vision score, control wards and ward clears
70
of 100
Objectives
Epic monsters, objective damage and plates
61
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
69
of 100
last 60season371 games
What to work on
60 gamesDamageStart here
Damage / min
183 vs 258 typical
Poke between cooldowns and add autos when it is safe.
Utility
Heals + shields / min
206 vs 235 typical
Hold heals and shields for the enemy engage instead of spending them on poke.
Utility
Ally heal + shield / min
206 vs 235 typical
Peel for the carry through the whole fight instead of following the engage.
Not a priority
Strengths
Deaths / min
0.15 vs 0.19
72 of 100 against Master+ Lulu players, and it matters: the better half of Lulu supports wins 69% of games, the other half 32%.
Vision score / min
3.07 vs 2.77
72 of 100 against Master+ Lulu players, and it matters: the better half of Lulu supports wins 56% of games, the other half 45%.
Wards cleared / game
11.3 vs 7.0
100 of 100 against Master+ Lulu players, and it matters: the better half of Lulu supports wins 52% of games, the other half 48%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among supports, survivability leads at 76 of 100, built on 0.17 deaths a minute and 8% time spent dead. Damage trails at 20, with 9% team damage share. That is the Enchanter trade: damage is not where this class wins games.
Among supports
Lulu supports with above-median damage a minute win 58% of games; below it, 43%.
This season, in your wins 343, in your losses 331 · 181W 190L
Lulu supports with above-median heals + shields a minute win 60% of games; below it, 40%.
This season, in your wins 173, in your losses 149 · 165W 160L
Lulu supports with above-median ally heal + shield a minute win 60% of games; below it, 40%.
This season, in your wins 173, in your losses 149 · 165W 160L