Playstyle
16 games
Playstyle radar
16 gamesCompared with Emerald bot laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
42
of 100
Damage
Damage per minute and share of the team's damage
50
of 100
Farming
CS pace, gold income and early-lane farm
42
of 100
Vision
Vision score, control wards and ward clears
43
of 100
Objectives
Epic monsters, objective damage and plates
33
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
50
of 100
What to work on
16 gamesObjectivesStart here
Objective damage / min
313 vs 467 typical
Hit the objective while the team holds the area instead of chasing.
Objectives
Turret plates / game
6.5 vs 9.3 typical
Push for plates after a won trade instead of resetting.
Vision
Wards cleared / game
1.9 vs 2.9 typical
Sweep the enemy wards around the objective before it spawns.
Identity
All-Rounder
No axis stands out above the pack.
Among bot laners, damage leads at 51 of 100, built on 24% team damage share and 871 damage a minute. Objectives trails at 31, with 329 objective damage a minute.
Among bot laners
Emerald bot laners with above-median objective damage a minute win 78% of games; below it, 20%.
Emerald bot laners with above-median turret plates a game win 78% of games; below it, 21%.
Emerald bot laners with above-median wards cleared a game win 53% of games; below it, 46%.