Playstyle
17 games
Playstyle radar
17 gamesCompared with Diamond mid laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
33
of 100
Damage
Damage per minute and share of the team's damage
33
of 100
Farming
CS pace, gold income and early-lane farm
41
of 100
Vision
Vision score, control wards and ward clears
63
of 100
Objectives
Epic monsters, objective damage and plates
50
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
62
of 100
What to work on
17 gamesAggressionStart here
Solo kills / game
0.6 vs 2.0 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Objectives
Objective damage / min
239 vs 312 typical
Hit the objective while the team holds the area instead of chasing.
Damage
Damage / min
799 vs 860 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Not a priority
Strengths
Deaths / min
0.18 vs 0.21
73 of 100 against mid laners, and it matters: the better half of Diamond mid laners wins 66% of games, the other half 29%.
Vision score / min
0.92 vs 0.72
81 of 100 against mid laners, and it matters: the better half of Diamond mid laners wins 52% of games, the other half 44%.
Identity
Vision Keeper
Controls the map with wards and sweeps.
Among mid laners, vision leads at 63 of 100, built on 1.78 vision score a minute and 6.1 wards cleared a game. Aggression trails at 34, with 0.6 solo kills a game.
Among mid laners
Diamond mid laners with above-median solo kills a game win 60% of games; below it, 41%.
Diamond mid laners with above-median objective damage a minute win 71% of games; below it, 24%.
Diamond mid laners with above-median damage a minute win 58% of games; below it, 37%.