Playstyle
12 games
Playstyle radar
12 gamesCompared with Master+ bot laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
40
of 100
Damage
Damage per minute and share of the team's damage
70
of 100
Farming
CS pace, gold income and early-lane farm
71
of 100
Vision
Vision score, control wards and ward clears
29
of 100
Objectives
Epic monsters, objective damage and plates
40
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
48
of 100
What to work on
12 gamesAggressionStart here
Solo kills / game
0.3 vs 0.7 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Aggression
Kills / min
0.24 vs 0.27 typical
Convert the leads you build into kills on the map instead of resetting on them.
Vision
Vision score / min
0.58 vs 0.69 typical
Put a ward down on every back and sweep the river before objectives.
Strengths
Damage / min
1020 vs 876
79 of 100 against bot laners, and it matters: the better half of Master+ bot laners wins 65% of games, the other half 39%.
CS / min
8.5 vs 7.9
78 of 100 against bot laners, and it matters: the better half of Master+ bot laners wins 62% of games, the other half 42%.
CS at 10 min
76.0 vs 66.4
100 of 100 against bot laners, and it matters: the better half of Master+ bot laners wins 58% of games, the other half 47%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among bot laners, farming leads at 70 of 100, built on 78.7 CS at 10 min and 8.4 CS a minute. Vision trails at 28, with 0.58 vision score a minute.
Among bot laners
Master+ bot laners with above-median solo kills a game win 59% of games; below it, 47%.
Master+ bot laners with above-median kills a minute win 70% of games; below it, 34%.
Master+ bot laners with above-median vision score a minute win 56% of games; below it, 49%.