Playstyle radar
60 gamesCompared with Master+ top laners, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
57
of 100
Damage
Damage per minute and share of the team's damage
62
of 100
Farming
CS pace, gold income and early-lane farm
42
of 100
Vision
Vision score, control wards and ward clears
53
of 100
Objectives
Epic monsters, objective damage and plates
51
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
48
of 100
What to work on
60 gamesFarmingStart here
CS / min
6.8 vs 7.3 typical
Catch the side wave between fights instead of standing in the river.
Strengths
Kill participation
41% vs 36%
78 of 100 against top laners. Keep it; it is part of how the games get won.
Identity
Carry
The team's damage runs through them.
Among top laners, damage leads at 63 of 100, built on 871 damage a minute and 23% team damage share. Farming trails at 39, with 6.8 CS a minute.
Among top laners
Master+ top laners with above-median CS a minute win 60% of games; below it, 45%.
This season, in your wins 7.1, in your losses 6.3 · 30W 36L