Playstyle
60 games
Playstyle radar
60 gamesCompared with Master+ supports, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
49
of 100
Damage
Damage per minute and share of the team's damage
54
of 100
Utility
Healing, shielding, lockdown and saves for allies
49
of 100
Vision
Vision score, control wards and ward clears
65
of 100
Objectives
Epic monsters, objective damage and plates
58
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
64
of 100
What to work on
60 gamesObjectivesStart here
Objective damage / min
62 vs 85 typical
Hit the objective while the team holds the area instead of chasing.
Objectives
Epic monsters / game
1.2 vs 1.5 typical
Be at the dragon pit before it spawns, not after the fight is over.
Utility
Ally saves / game
0.53 vs 0.92 typical
Keep the save for the ally the enemy actually dives.
Strengths
Vision score / min
3.31 vs 2.77
91 of 100 against supports, and it matters: the better half of Master+ supports wins 57% of games, the other half 48%.
Kill participation
59% vs 56%
72 of 100 against supports, and it matters: the better half of Master+ supports wins 55% of games, the other half 49%.
Wards cleared / game
10.5 vs 7.5
90 of 100 against supports. Keep it; it is part of how the games get won.
Identity
Vision Keeper
Controls the map with wards and sweeps.
Among supports, vision leads at 67 of 100, built on 2.14 vision score a minute and 7.0 wards cleared a game. Aggression trails at 45, with 7% first blood rate.
Among supports
Master+ supports with above-median objective damage a minute win 73% of games; below it, 31%.
This season, in your wins 847, in your losses 329 · 186W 187L
Master+ supports with above-median epic monsters a game win 76% of games; below it, 35%.
This season, in your wins 2.1, in your losses 0.8 · 188W 190L
Master+ supports with above-median ally saves a game win 57% of games; below it, 49%.
This season, in your wins 0.12, in your losses 0.11 · 188W 190L