Playstyle radar
60 gamesCompared with Master+ top laners, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
57
of 100
Damage
Damage per minute and share of the team's damage
52
of 100
Farming
CS pace, gold income and early-lane farm
47
of 100
Vision
Vision score, control wards and ward clears
46
of 100
Objectives
Epic monsters, objective damage and plates
50
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
64
of 100
What to work on
60 gamesObjectivesStart here
Objective damage / min
411 vs 449 typical
Hit the objective while the team holds the area instead of chasing.
Objectives
Turret plates / game
9.6 vs 10.6 typical
Push for plates after a won trade instead of resetting.
Vision
Vision score / min
0.82 vs 0.90 typical
Put a ward down on every back and sweep the river before objectives.
Strengths
First blood rate
22% vs 11%
72 of 100 against Master+ Jayce players, and it matters: the better half of Jayce top laners wins 54% of games, the other half 47%.
Identity
All-Rounder
No single lean, a bit of everything.
An even profile for an Artillery player among top laners: survivability peaks at 64 while objectives sits at 51, and nothing strays far from the middle of the pack. Games are won a little bit of everywhere.
Among top laners
Jayce top laners with above-median objective damage a minute win 73% of games; below it, 23%.
This season, in your wins 586, in your losses 311 · 32W 34L
Jayce top laners with above-median turret plates a game win 71% of games; below it, 25%.
This season, in your wins 10.8, in your losses 7.1 · 36W 36L
Jayce top laners with above-median vision score a minute win 51% of games; below it, 45%.
This season, in your wins 0.77, in your losses 0.79 · 36W 36L