Playstyle
12 games
Playstyle radar
12 gamesCompared with Diamond top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
38
of 100
Damage
Damage per minute and share of the team's damage
43
of 100
Farming
CS pace, gold income and early-lane farm
52
of 100
Vision
Vision score, control wards and ward clears
50
of 100
Objectives
Epic monsters, objective damage and plates
46
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
61
of 100
What to work on
12 gamesObjectivesStart here
Objective damage / min
303 vs 394 typical
Hit the objective while the team holds the area instead of chasing.
Aggression
Kills / min
0.16 vs 0.20 typical
Convert the leads you build into kills on the map instead of resetting on them.
Farming
Gold / min
396 vs 413 typical
Take plates and camps when the lane is pushed instead of waiting for the next fight.
Strengths
Deaths / min
0.17 vs 0.22
79 of 100 against top laners, and it matters: the better half of Diamond top laners wins 65% of games, the other half 30%.
Solo kills / game
3.6 vs 2.4
79 of 100 against top laners, and it matters: the better half of Diamond top laners wins 58% of games, the other half 41%.
Vision score / min
1.04 vs 0.79
95 of 100 against top laners, and it matters: the better half of Diamond top laners wins 51% of games, the other half 44%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among top laners, survivability leads at 66 of 100, built on 0.19 deaths a minute and 10% time spent dead. Aggression trails at 35, with 0% first blood rate.
Among top laners
Diamond top laners with above-median objective damage a minute win 70% of games; below it, 26%.
Diamond top laners with above-median kills a minute win 60% of games; below it, 35%.
Diamond top laners with above-median gold a minute win 66% of games; below it, 30%.