Playstyle radar
10 gamesCompared with Diamond supports, blended with Diamond players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
44
of 100
Damage
Damage per minute and share of the team's damage
67
of 100
Utility
Healing, shielding, lockdown and saves for allies
57
of 100
Vision
Vision score, control wards and ward clears
71
of 100
Objectives
Epic monsters, objective damage and plates
51
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
52
of 100
What to work on
10 gamesAggressionStart here
First blood rate
0% vs 4% typical
Set up the early fight with the jungler instead of waiting for it to happen.
Strengths
Epic monsters / game
2.3 vs 1.6
87 of 100 against supports, and it matters: the better half of Diamond supports wins 72% of games, the other half 28%.
Vision score / min
3.39 vs 2.66
100 of 100 against supports, and it matters: the better half of Diamond supports wins 52% of games, the other half 43%.
Kill participation
60% vs 55%
81 of 100 against supports, and it matters: the better half of Diamond supports wins 51% of games, the other half 45%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among supports, vision leads at 72 of 100, built on 11.0 wards cleared a game and 2.57 vision score a minute. Aggression trails at 43, with 0% first blood rate.
Among supports
Diamond supports with above-median first blood rate win 52% of games; below it, 47%.