Playstyle radar
14 gamesCompared with Gold junglers, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
40
of 100
Damage
Damage per minute and share of the team's damage
33
of 100
Farming
CS pace, gold income and early-lane farm
37
of 100
Vision
Vision score, control wards and ward clears
63
of 100
Objectives
Epic monsters, objective damage and plates
40
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
31
of 100
What to work on
14 gamesObjectivesStart here
Objective damage / min
562 vs 900 typical
Hit the objective while the team holds the area instead of chasing.
Farming
CS / min
6.0 vs 6.6 typical
Catch the side wave between fights instead of standing in the river.
Objectives
Epic monsters / game
1.8 vs 2.8 typical
Be at the dragon pit before it spawns, not after the fight is over.
Not a priority
Strengths
Vision score / min
1.23 vs 0.97
82 of 100 against junglers, and it matters: the better half of Gold junglers wins 54% of games, the other half 45%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among junglers, vision leads at 64 of 100, built on 1.04 vision score a minute and 2.2 control wards a game. Survivability trails at 29, with 12% time spent dead.
Among junglers
Gold junglers with above-median objective damage a minute win 79% of games; below it, 20%.
Gold junglers with above-median CS a minute win 66% of games; below it, 33%.
Gold junglers with above-median epic monsters a game win 83% of games; below it, 30%.