Playstyle radar
24 gamesCompared with Arena players.
Axis breakdown
Placement
Average finish and top-2 rate
69
of 100
Damage
Damage per minute and share of the duo's damage
81
of 100
Frontline
Damage soaked and mitigated for the duo
39
of 100
Utility
Healing and shielding for the duo
22
of 100
Control
Crowd control uptime and immobilizations
44
of 100
Mechanics
Skillshots landed and dodged
68
of 100
What to work on
24 gamesWin-rate evidence is not available for every stat yet; stats without it are ranked by the gap alone and never coached first.
ControlStart here
Immobilizations / game
27.1 vs 33.6 typical
Land the lockdown on the carry, not the frontliner.
Utility
Ally heal + shield / min
10 vs 51 typical
Time shields and heals to the opponent's burst, not before it.
Utility
Heals + shields / min
10 vs 51 typical
Keep the heal for the moment the opponent commits.
Strengths
Damage / min
1982 vs 1552
77 of 100 against Arena players, and it matters: the better half of Arena players wins 56% of games, the other half 10%.
Team damage share
14% vs 11%
88 of 100 against Arena players, and it matters: the better half of Arena players wins 41% of games, the other half 26%.
Average placement
3.0 vs 3.5
70 of 100 against Arena players. Keep it; it is part of how the games get won.
Identity
Carry
The duo's damage runs through them.
Among Arena players, damage leads at 81 of 100, built on 14% team damage share and 1982 damage a minute. Utility trails at 22, with 10 ally heal + shield a minute.
Among Arena players
Arena players with above-median immobilizations a game win 39% of games; below it, 28%.
In your wins 30.7, in your losses 22.8 · 13W 11L
Arena players with above-median ally heal + shield a minute win 37% of games; below it, 32%.
In your wins 5, in your losses 16 · 13W 11L
Arena players with above-median heals + shields a minute win 37% of games; below it, 32%.
In your wins 5, in your losses 16 · 13W 11L