Playstyle radar
26 gamesCompared with Master+ top laners, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
60
of 100
Damage
Damage per minute and share of the team's damage
75
of 100
Farming
CS pace, gold income and early-lane farm
46
of 100
Vision
Vision score, control wards and ward clears
15
of 100
Objectives
Epic monsters, objective damage and plates
49
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
24
of 100
What to work on
26 gamesSurvivabilityStart here
Deaths / min
0.27 vs 0.21 typical
Stay out of the fog when the enemy jungler is unseen.
Survivability
Time spent dead
14% vs 11% typical
Avoid the late death that costs a minute of the map when every second counts.
Vision
Vision score / min
0.55 vs 0.80 typical
Put a ward down on every back and sweep the river before objectives.
Strengths
Turret plates / game
12.6 vs 9.9
81 of 100 against top laners, and it matters: the better half of Master+ top laners wins 76% of games, the other half 30%.
Kills / min
0.26 vs 0.20
77 of 100 against top laners, and it matters: the better half of Master+ top laners wins 66% of games, the other half 39%.
Objective damage / min
493 vs 394
74 of 100 against top laners, and it matters: the better half of Master+ top laners wins 73% of games, the other half 31%.
Identity
Carry
The team's damage runs through them.
Among top laners, damage leads at 76 of 100, built on 25% team damage share and 922 damage a minute. Vision trails at 15, with 0.56 vision score a minute.
Among top laners
Master+ top laners with fewer deaths a minute than the median win 70% of games; with more, 34%.
In your wins 0.21, in your losses 0.35 · 15W 11L
Master+ top laners with less time spent dead than the median win 67% of games; with more, 37%.
In your wins 13%, in your losses 17% · 15W 11L
Master+ top laners with above-median vision score a minute win 55% of games; below it, 49%.
In your wins 0.59, in your losses 0.50 · 15W 11L