Playstyle
12 games
Playstyle radar
12 gamesCompared with Diamond junglers, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
61
of 100
Damage
Damage per minute and share of the team's damage
50
of 100
Farming
CS pace, gold income and early-lane farm
36
of 100
Vision
Vision score, control wards and ward clears
54
of 100
Objectives
Epic monsters, objective damage and plates
51
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
77
of 100
What to work on
12 gamesFarmingStart here
CS / min
6.4 vs 7.3 typical
Catch the side wave between fights instead of standing in the river.
Aggression
First blood rate
0% vs 5% typical
Set up the early fight with the jungler instead of waiting for it to happen.
Farming
Gold / min
446 vs 480 typical
Take plates and camps when the lane is pushed instead of waiting for the next fight.
Strengths
Deaths / min
0.17 vs 0.21
78 of 100 against Rengar players, and it matters: the better half of Rengar junglers wins 73% of games, the other half 25%.
Time spent dead
9% vs 11%
77 of 100 against Rengar players, and it matters: the better half of Rengar junglers wins 69% of games, the other half 30%.
Control wards / game
2.3 vs 0.8
77 of 100 against Rengar players, and it matters: the better half of Rengar junglers wins 53% of games, the other half 48%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among junglers, survivability leads at 74 of 100, built on 0.17 deaths a minute and 9% time spent dead. Farming trails at 41, with 6.4 CS a minute.
Among junglers
Rengar junglers with above-median CS a minute win 70% of games; below it, 28%.
Rengar junglers with above-median first blood rate win 61% of games; below it, 48%.
Rengar junglers with above-median gold a minute win 71% of games; below it, 27%.