Playstyle radar
60 gamesCompared with Arena players.
Axis breakdown
Placement
Average finish and top-2 rate
49
of 100
Damage
Damage per minute and share of the duo's damage
64
of 100
Frontline
Damage soaked and mitigated for the duo
63
of 100
Utility
Healing and shielding for the duo
36
of 100
Control
Crowd control uptime and immobilizations
37
of 100
Mechanics
Skillshots landed and dodged
40
of 100
What to work on
60 gamesWin-rate evidence is not available for every stat yet; stats without it are ranked by the gap alone and never coached first.
ControlStart here
CC seconds / min
1.6 vs 2.1 typical
Layer crowd control into the duo's damage windows to lock a round down.
Mechanics
Skillshots dodged / min
3.0 vs 3.5 typical
Keep moving between casts; a 2v2 punishes standing still.
Utility
Ally heal + shield / min
31 vs 51 typical
Time shields and heals to the opponent's burst, not before it.
Identity
Carry
The duo's damage runs through them.
Among Arena players, damage leads at 64 of 100, built on 12% team damage share and 1759 damage a minute. Utility trails at 36, with 31 ally heal + shield a minute.
Among Arena players
Arena players with above-median CC seconds a minute win 41% of games; below it, 26%.
This season, in your wins 1.8, in your losses 1.1 · 46W 43L
Arena players with above-median skillshots dodged a minute win 41% of games; below it, 25%.
This season, in your wins 2.9, in your losses 2.6 · 46W 43L
Arena players with above-median ally heal + shield a minute win 37% of games; below it, 32%.
This season, in your wins 75, in your losses 15 · 46W 43L