Playstyle
13 games
Playstyle radar
13 gamesCompared with Diamond supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
52
of 100
Damage
Damage per minute and share of the team's damage
61
of 100
Utility
Healing, shielding, lockdown and saves for allies
53
of 100
Vision
Vision score, control wards and ward clears
53
of 100
Objectives
Epic monsters, objective damage and plates
61
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
84
of 100
What to work on
13 gamesObjectivesStart here
Epic monsters / game
1.0 vs 1.6 typical
Be at the dragon pit before it spawns, not after the fight is over.
Utility
Ally saves / game
0.27 vs 1.00 typical
Keep the save for the ally the enemy actually dives.
Aggression
First blood rate
0% vs 4% typical
Set up the early fight with the jungler instead of waiting for it to happen.
Strengths
Objective damage / min
214 vs 90
100 of 100 against supports, and it matters: the better half of Diamond supports wins 69% of games, the other half 27%.
Turret plates / game
11.8 vs 6.1
100 of 100 against supports, and it matters: the better half of Diamond supports wins 78% of games, the other half 22%.
Deaths / min
0.13 vs 0.22
98 of 100 against supports, and it matters: the better half of Diamond supports wins 65% of games, the other half 30%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among supports, survivability leads at 86 of 100, built on 0.12 deaths a minute and 5% time spent dead. Utility trails at 48, with 0.23 ally saves a game.
Among supports
Diamond supports with above-median epic monsters a game win 72% of games; below it, 28%.
Diamond supports with above-median ally saves a game win 52% of games; below it, 45%.
Diamond supports with above-median first blood rate win 52% of games; below it, 47%.