Playstyle
44 games
Playstyle radar
44 gamesCompared with Diamond supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
47
of 100
Damage
Damage per minute and share of the team's damage
47
of 100
Utility
Healing, shielding, lockdown and saves for allies
44
of 100
Vision
Vision score, control wards and ward clears
86
of 100
Objectives
Epic monsters, objective damage and plates
57
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
49
of 100
What to work on
44 gamesNothing stands out below the norm
Every rated stat sits at or above what is typical for supports. The strengths below are where the margin is widest.
Strengths
Objective damage / min
266 vs 122
100 of 100 against Camille players, and it matters: the better half of Camille supports wins 68% of games, the other half 25%.
Turret plates / game
7.2 vs 4.4
87 of 100 against Camille players, and it matters: the better half of Camille supports wins 70% of games, the other half 25%.
Deaths / min
0.26 vs 0.31
75 of 100 against Camille players, and it matters: the better half of Camille supports wins 64% of games, the other half 29%.
Identity
Vision Keeper
Controls the map with wards and sweeps.
Among supports, vision leads at 91 of 100, built on 7.8 control wards a game and 2.56 vision score a minute. Utility trails at 33, with 53 heals + shields a minute.
Among supports