Playstyle radar
60 gamesCompared with Diamond top laners, blended with Diamond players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
36
of 100
Damage
Damage per minute and share of the team's damage
43
of 100
Farming
CS pace, gold income and early-lane farm
47
of 100
Vision
Vision score, control wards and ward clears
34
of 100
Objectives
Epic monsters, objective damage and plates
42
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
62
of 100
What to work on
60 gamesAggressionStart here
Solo kills / game
1.7 vs 2.4 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Objectives
Objective damage / min
328 vs 392 typical
Hit the objective while the team holds the area instead of chasing.
Aggression
Kills / min
0.16 vs 0.19 typical
Convert the leads you build into kills on the map instead of resetting on them.
Strengths
Time spent dead
10% vs 12%
72 of 100 against top laners, and it matters: the better half of Diamond top laners wins 62% of games, the other half 33%.
Deaths / min
0.18 vs 0.22
71 of 100 against top laners, and it matters: the better half of Diamond top laners wins 65% of games, the other half 30%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among top laners, survivability leads at 66 of 100, built on 0.19 deaths a minute and 10% time spent dead. Vision trails at 33, with 0.71 vision score a minute.
Among top laners
Diamond top laners with above-median solo kills a game win 58% of games; below it, 41%.
This season, in your wins 1.7, in your losses 1.3 · 35W 36L
Diamond top laners with above-median objective damage a minute win 70% of games; below it, 26%.
This season, in your wins 423, in your losses 215 · 34W 34L
Diamond top laners with above-median kills a minute win 60% of games; below it, 35%.
This season, in your wins 0.21, in your losses 0.15 · 35W 36L