Playstyle radar
60 gamesCompared with Master+ mid laners, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
44
of 100
Damage
Damage per minute and share of the team's damage
44
of 100
Farming
CS pace, gold income and early-lane farm
40
of 100
Vision
Vision score, control wards and ward clears
51
of 100
Objectives
Epic monsters, objective damage and plates
50
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
40
of 100
last 60season243 games
What to work on
60 gamesSurvivabilityStart here
Time spent dead
12% vs 10% typical
Avoid the late death that costs a minute of the map when every second counts.
Survivability
Deaths / min
0.23 vs 0.21 typical
Stay out of the fog when the enemy jungler is unseen.
Farming
CS at 10 min
70.2 vs 76.2 typical
Match the enemy's CS in the first ten minutes before looking for plays.
Strengths
Turret plates / game
10.8 vs 8.5
81 of 100 against mid laners, and it matters: the better half of Master+ mid laners wins 80% of games, the other half 29%.
Vision score / min
0.86 vs 0.73
71 of 100 against mid laners, and it matters: the better half of Master+ mid laners wins 56% of games, the other half 48%.
Identity
All-Rounder
No single lean, a bit of everything.
An even profile among mid laners: vision peaks at 52 while survivability sits at 40, and nothing strays far from the middle of the pack. Games are won a little bit of everywhere.
Among mid laners
Master+ mid laners with less time spent dead than the median win 68% of games; with more, 36%.
This season, in your wins 9%, in your losses 15% · 127W 116L
Master+ mid laners with fewer deaths a minute than the median win 71% of games; with more, 33%.
This season, in your wins 0.17, in your losses 0.29 · 127W 116L
Master+ mid laners with above-median CS at 10 min win 56% of games; below it, 48%.
This season, in your wins 67.3, in your losses 64.2 · 127W 116L