Playstyle
60 games
Playstyle radar
60 gamesCompared with Master+ mid laners, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
43
of 100
Damage
Damage per minute and share of the team's damage
48
of 100
Farming
CS pace, gold income and early-lane farm
40
of 100
Vision
Vision score, control wards and ward clears
66
of 100
Objectives
Epic monsters, objective damage and plates
30
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
45
of 100
last 60season400 games
What to work on
60 gamesSurvivabilityStart here
Deaths / min
0.23 vs 0.19 typical
Stay out of the fog when the enemy jungler is unseen.
Survivability
Time spent dead
11% vs 9% typical
Avoid the late death that costs a minute of the map when every second counts.
Objectives
Epic monsters / game
0.9 vs 1.3 typical
Be at the dragon pit before it spawns, not after the fight is over.
Strengths
Vision score / min
0.85 vs 0.65
81 of 100 against Master+ Aurelion Sol players, and it matters: the better half of Aurelion Sol mid laners wins 56% of games, the other half 45%.
Control wards / game
2.6 vs 0.4
91 of 100 against Master+ Aurelion Sol players, and it matters: the better half of Aurelion Sol mid laners wins 54% of games, the other half 48%.
Identity
All-Rounder
No axis stands out above the pack.
Among mid laners, vision leads at 62 of 100, built on 2.6 control wards a game and 1.02 vision score a minute. Objectives trails at 26, with 5.5 turret plates a game.
Among mid laners
Aurelion Sol mid laners with fewer deaths a minute than the median win 68% of games; with more, 33%.
This season, in your wins 0.17, in your losses 0.28 · 197W 203L
Aurelion Sol mid laners with less time spent dead than the median win 64% of games; with more, 37%.
This season, in your wins 8%, in your losses 12% · 197W 203L
Aurelion Sol mid laners with above-median epic monsters a game win 80% of games; below it, 34%.
This season, in your wins 1.7, in your losses 0.6 · 197W 203L