Playstyle
22 games
Playstyle radar
22 gamesCompared with Arena players.
Axis breakdown
Placement
Average finish and top-2 rate
55
of 100
Damage
Damage per minute and share of the duo's damage
28
of 100
Frontline
Damage soaked and mitigated for the duo
32
of 100
Utility
Healing and shielding for the duo
53
of 100
Control
Crowd control uptime and immobilizations
17
of 100
Mechanics
Skillshots landed and dodged
64
of 100
What to work on
22 gamesWin-rate evidence is not available for every stat yet; stats without it are ranked by the gap alone and never coached first.
ControlStart here
CC seconds / min
1.3 vs 2.1 typical
Layer crowd control into the duo's damage windows to lock a round down.
Damage
Damage / min
1216 vs 1552 typical
Commit abilities early in the round instead of saving them; rounds are short.
Control
Immobilizations / game
16.8 vs 33.6 typical
Land the lockdown on the carry, not the frontliner.
Identity
Technician
Precise casting under pressure.
Among Arena players, mechanics leads at 64 of 100, built on 1.1 skillshots hit a minute and 4.3 skillshots dodged a minute. Control trails at 17, with 16.8 immobilizations a game.
Among Arena players
Arena players with above-median CC seconds a minute win 41% of games; below it, 26%.
Arena players with above-median damage a minute win 56% of games; below it, 10%.
Arena players with above-median immobilizations a game win 39% of games; below it, 28%.