Playstyle radar
23 gamesCompared with Arena players.
Axis breakdown
Placement
Average finish and top-2 rate
58
of 100
Damage
Damage per minute and share of the duo's damage
40
of 100
Frontline
Damage soaked and mitigated for the duo
62
of 100
Utility
Healing and shielding for the duo
34
of 100
Control
Crowd control uptime and immobilizations
58
of 100
Mechanics
Skillshots landed and dodged
60
of 100
What to work on
23 gamesWin-rate evidence is not available for every stat yet; stats without it are ranked by the gap alone and never coached first.
DamageStart here
Team damage share
9% vs 11% typical
Add your damage to every trade your partner takes.
Utility
Ally heal + shield / min
27 vs 51 typical
Time shields and heals to the opponent's burst, not before it.
Utility
Heals + shields / min
27 vs 51 typical
Keep the heal for the moment the opponent commits.
Strengths
Damage mitigated / min
3610 vs 2642
71 of 100 against Arena players, and it matters: the better half of Arena players wins 49% of games, the other half 18%.
Identity
Contender
No axis stands out above the field.
Among Arena players, frontline leads at 62 of 100, built on 3610 damage mitigated a minute and 11% damage taken share. Utility trails at 34, with 27 ally heal + shield a minute.
Among Arena players
Arena players with above-median team damage share win 41% of games; below it, 26%.
Arena players with above-median ally heal + shield a minute win 37% of games; below it, 32%.
Arena players with above-median heals + shields a minute win 37% of games; below it, 32%.