Playstyle
60 games
Playstyle radar
60 gamesCompared with Diamond top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
43
of 100
Damage
Damage per minute and share of the team's damage
39
of 100
Farming
CS pace, gold income and early-lane farm
13
of 100
Vision
Vision score, control wards and ward clears
49
of 100
Objectives
Epic monsters, objective damage and plates
45
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
38
of 100
last 60season102 games
What to work on
60 gamesFarmingStart here
CS / min
6.3 vs 7.9 typical
Catch the side wave between fights instead of standing in the river.
Farming
Gold / min
390 vs 443 typical
Take plates and camps when the lane is pushed instead of waiting for the next fight.
Aggression
Solo kills / game
1.7 vs 2.6 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Strengths
Kill participation
38% vs 34%
73 of 100 against Garen players. Keep it; it is part of how the games get won.
Identity
All-Rounder
No axis stands out above the pack.
Among top laners, objectives leads at 51 of 100, built on 0.9 epic monsters a game and 365 objective damage a minute. Farming trails at 23, with 6.3 CS a minute.
Among top laners
Garen top laners with above-median CS a minute win 59% of games; below it, 42%.
This season, in your wins 6.5, in your losses 6.1 · 46W 56L
Garen top laners with above-median gold a minute win 69% of games; below it, 32%.
This season, in your wins 424, in your losses 371 · 46W 56L
Garen top laners with above-median solo kills a game win 62% of games; below it, 42%.
This season, in your wins 2.2, in your losses 1.4 · 46W 56L