Playstyle radar
41 gamesCompared with Diamond mid laners, blended with Diamond players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
34
of 100
Damage
Damage per minute and share of the team's damage
39
of 100
Farming
CS pace, gold income and early-lane farm
35
of 100
Vision
Vision score, control wards and ward clears
54
of 100
Objectives
Epic monsters, objective damage and plates
38
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
37
of 100
What to work on
41 gamesSurvivabilityStart here
Deaths / min
0.22 vs 0.19 typical
Stay out of the fog when the enemy jungler is unseen.
Aggression
Solo kills / game
0.8 vs 1.5 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Survivability
Time spent dead
12% vs 10% typical
Avoid the late death that costs a minute of the map when every second counts.
Strengths
Wards cleared / game
2.9 vs 2.0
73 of 100 against Diamond Hwei players, and it matters: the better half of Hwei mid laners wins 55% of games, the other half 49%.
Identity
All-Rounder
No axis stands out above the pack.
Among mid laners, vision leads at 56 of 100, built on 2.4 control wards a game and 3.8 wards cleared a game. Aggression trails at 29, with 0.8 solo kills a game.
Among mid laners
Hwei mid laners with fewer deaths a minute than the median win 69% of games; with more, 32%.
In your wins 0.17, in your losses 0.26 · 14W 27L
Hwei mid laners with above-median solo kills a game win 60% of games; below it, 44%.
In your wins 1.0, in your losses 0.6 · 14W 27L
Hwei mid laners with less time spent dead than the median win 66% of games; with more, 36%.
In your wins 10%, in your losses 13% · 14W 27L