Playstyle
11 games
Playstyle radar
11 gamesCompared with Arena players.
Axis breakdown
Placement
Average finish and top-2 rate
56
of 100
Damage
Damage per minute and share of the duo's damage
63
of 100
Frontline
Damage soaked and mitigated for the duo
39
of 100
Utility
Healing and shielding for the duo
63
of 100
Control
Crowd control uptime and immobilizations
36
of 100
Mechanics
Skillshots landed and dodged
83
of 100
What to work on
11 gamesWin-rate evidence is not available for every stat yet; stats without it are ranked by the gap alone and never coached first.
ControlStart here
Immobilizations / game
24.5 vs 33.6 typical
Land the lockdown on the carry, not the frontliner.
Frontline
Damage mitigated / min
2327 vs 2642 typical
Take the burst on your shields and resistances, not on your partner.
Frontline
Damage taken share
10% vs 11% typical
Body-block for the duo partner; the seconds you buy decide rounds.
Strengths
Damage / min
1908 vs 1552
72 of 100 against Arena players, and it matters: the better half of Arena players wins 56% of games, the other half 10%.
Skillshots hit / min
1.8 vs 0.7
100 of 100 against Arena players, and it matters: the better half of Arena players wins 38% of games, the other half 29%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among Arena players, mechanics leads at 83 of 100, built on 1.8 skillshots hit a minute and 4.5 skillshots dodged a minute. Control trails at 36, with 24.5 immobilizations a game.
Among Arena players
Arena players with above-median immobilizations a game win 39% of games; below it, 28%.
Arena players with above-median damage mitigated a minute win 49% of games; below it, 18%.
Arena players with above-median damage taken share win 36% of games; below it, 30%.