Playstyle
10 games
Playstyle radar
10 gamesCompared with Emerald supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
39
of 100
Damage
Damage per minute and share of the team's damage
38
of 100
Utility
Healing, shielding, lockdown and saves for allies
39
of 100
Vision
Vision score, control wards and ward clears
53
of 100
Objectives
Epic monsters, objective damage and plates
80
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
84
of 100
What to work on
10 gamesAggressionStart here
Kill participation
49% vs 54% typical
Be at every fight your team takes; a support's value is presence.
Utility
Ally saves / game
0.33 vs 0.83 typical
Keep the save for the ally the enemy actually dives.
Aggression
First blood rate
0% vs 4% typical
Set up the early fight with the jungler instead of waiting for it to happen.
Not a priority
Strengths
Objective damage / min
212 vs 98
100 of 100 against supports, and it matters: the better half of Emerald supports wins 70% of games, the other half 28%.
Epic monsters / game
2.7 vs 1.6
99 of 100 against supports, and it matters: the better half of Emerald supports wins 73% of games, the other half 30%.
Time spent dead
5% vs 9%
98 of 100 against supports, and it matters: the better half of Emerald supports wins 64% of games, the other half 34%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among supports, survivability leads at 84 of 100, built on 5% time spent dead and 0.15 deaths a minute. Aggression trails at 34, with 0.0 solo kills a game.
Among supports
Emerald supports with above-median kill participation win 52% of games; below it, 47%.
Emerald supports with above-median ally saves a game win 54% of games; below it, 47%.
Emerald supports with above-median first blood rate win 53% of games; below it, 49%.