Playstyle radar
11 gamesCompared with Emerald junglers, blended with Emerald players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
32
of 100
Damage
Damage per minute and share of the team's damage
27
of 100
Farming
CS pace, gold income and early-lane farm
34
of 100
Vision
Vision score, control wards and ward clears
16
of 100
Objectives
Epic monsters, objective damage and plates
67
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
40
of 100
What to work on
11 gamesFarmingStart here
CS / min
6.2 vs 6.8 typical
Catch the side wave between fights instead of standing in the river.
Vision
Vision score / min
0.61 vs 0.95 typical
Put a ward down on every back and sweep the river before objectives.
Survivability
Deaths / min
0.22 vs 0.19 typical
Stay out of the fog when the enemy jungler is unseen.
Not a priority
Strengths
Epic monsters / game
4.0 vs 2.9
100 of 100 against junglers, and it matters: the better half of Emerald junglers wins 83% of games, the other half 29%.
Objective damage / min
1588 vs 940
100 of 100 against junglers, and it matters: the better half of Emerald junglers wins 79% of games, the other half 19%.
CS at 10 min
3.8 vs 2.6
75 of 100 against junglers. Keep it; it is part of how the games get won.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among junglers, objectives leads at 70 of 100, built on 2.7 epic monsters a game and 913 objective damage a minute. Vision trails at 13, with 0.57 vision score a minute.
Among junglers
Emerald junglers with above-median CS a minute win 66% of games; below it, 32%.
Emerald junglers with above-median vision score a minute win 54% of games; below it, 44%.
Emerald junglers with fewer deaths a minute than the median win 73% of games; with more, 26%.