Playstyle
13 games
Playstyle radar
13 gamesCompared with Master+ supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
43
of 100
Damage
Damage per minute and share of the team's damage
29
of 100
Utility
Healing, shielding, lockdown and saves for allies
55
of 100
Vision
Vision score, control wards and ward clears
74
of 100
Objectives
Epic monsters, objective damage and plates
94
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
77
of 100
What to work on
13 gamesNothing stands out below the norm
Every rated stat sits at or above what is typical for supports. The strengths below are where the margin is widest.
Not a priority
Strengths
Objective damage / min
126 vs 55
100 of 100 against Soraka players, and it matters: the better half of Soraka supports wins 73% of games, the other half 28%.
Epic monsters / game
2.7 vs 1.6
100 of 100 against Soraka players, and it matters: the better half of Soraka supports wins 75% of games, the other half 29%.
Deaths / min
0.16 vs 0.19
71 of 100 against Soraka players, and it matters: the better half of Soraka supports wins 68% of games, the other half 33%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among supports, objectives leads at 89 of 100, built on 2.8 epic monsters a game and 9.0 turret plates a game. Damage trails at 7, with 6% team damage share.
Among supports