Playstyle radar
15 gamesCompared with Emerald supports, blended with Emerald players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
44
of 100
Damage
Damage per minute and share of the team's damage
68
of 100
Utility
Healing, shielding, lockdown and saves for allies
50
of 100
Vision
Vision score, control wards and ward clears
20
of 100
Objectives
Epic monsters, objective damage and plates
51
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
61
of 100
What to work on
15 gamesVisionStart here
Control wards / game
0.0 vs 4.2 typical
Buy a control ward on most backs and place it where the next fight happens.
Vision
Vision score / min
1.95 vs 2.47 typical
Deep wards after a won fight and a sweep before every objective.
Objectives
Objective damage / min
190 vs 221 typical
Hit the objective while the team holds the area instead of chasing.
Not a priority
Strengths
Deaths / min
0.17 vs 0.22
73 of 100 against Emerald Senna players, and it matters: the better half of Senna supports wins 70% of games, the other half 32%.
Time spent dead
7% vs 9%
70 of 100 against Emerald Senna players, and it matters: the better half of Senna supports wins 67% of games, the other half 35%.
Kill participation
67% vs 58%
95 of 100 against Emerald Senna players, and it matters: the better half of Senna supports wins 55% of games, the other half 47%.
Identity
Carry
The team's damage runs through them.
Among supports, damage leads at 81 of 100, built on 18% team damage share and 635 damage a minute. Vision trails at 18, with 0.1 control wards a game.
Among supports
Senna supports with above-median control wards a game win 55% of games; below it, 47%.
Senna supports with above-median vision score a minute win 55% of games; below it, 47%.
Senna supports with above-median objective damage a minute win 80% of games; below it, 21%.