Playstyle radar
60 gamesCompared with Master+ mid laners, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
38
of 100
Damage
Damage per minute and share of the team's damage
38
of 100
Farming
CS pace, gold income and early-lane farm
45
of 100
Vision
Vision score, control wards and ward clears
51
of 100
Objectives
Epic monsters, objective damage and plates
45
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
57
of 100
last 60season129 games
What to work on
60 gamesObjectivesStart here
Objective damage / min
243 vs 325 typical
Hit the objective while the team holds the area instead of chasing.
Objectives
Epic monsters / game
0.6 vs 0.9 typical
Be at the dragon pit before it spawns, not after the fight is over.
Farming
Gold / min
408 vs 433 typical
Take plates and camps when the lane is pushed instead of waiting for the next fight.
Strengths
Wards cleared / game
3.1 vs 2.1
75 of 100 against mid laners, and it matters: the better half of Master+ mid laners wins 56% of games, the other half 50%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among mid laners, survivability leads at 63 of 100, built on 0.19 deaths a minute and 10% time spent dead. Aggression trails at 36, with 0.18 kills a minute.
Among mid laners
Master+ mid laners with above-median objective damage a minute win 75% of games; below it, 29%.
This season, in your wins 441, in your losses 257 · 65W 63L
Master+ mid laners with above-median epic monsters a game win 79% of games; below it, 44%.
This season, in your wins 1.1, in your losses 0.4 · 65W 64L
Master+ mid laners with above-median gold a minute win 71% of games; below it, 33%.
This season, in your wins 428, in your losses 379 · 65W 64L