Playstyle radar
15 gamesCompared with Diamond bot laners, blended with Diamond players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
29
of 100
Damage
Damage per minute and share of the team's damage
43
of 100
Farming
CS pace, gold income and early-lane farm
51
of 100
Vision
Vision score, control wards and ward clears
63
of 100
Objectives
Epic monsters, objective damage and plates
63
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
78
of 100
What to work on
15 gamesAggressionStart here
Kills / min
0.19 vs 0.27 typical
Convert the leads you build into kills on the map instead of resetting on them.
Aggression
Solo kills / game
0.2 vs 0.7 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Damage
Damage / min
772 vs 864 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Strengths
Turret plates / game
12.2 vs 9.1
90 of 100 against bot laners, and it matters: the better half of Diamond bot laners wins 78% of games, the other half 19%.
Deaths / min
0.16 vs 0.23
89 of 100 against bot laners, and it matters: the better half of Diamond bot laners wins 66% of games, the other half 29%.
Epic monsters / game
2.1 vs 1.4
86 of 100 against bot laners, and it matters: the better half of Diamond bot laners wins 75% of games, the other half 29%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among bot laners, survivability leads at 79 of 100, built on 0.17 deaths a minute and 8% time spent dead. Aggression trails at 29, with 0.2 solo kills a game.
Among bot laners
Diamond bot laners with above-median kills a minute win 65% of games; below it, 30%.
Diamond bot laners with above-median solo kills a game win 54% of games; below it, 42%.
Diamond bot laners with above-median damage a minute win 61% of games; below it, 35%.