Playstyle
24 games
Playstyle radar
24 gamesCompared with Diamond mid laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
48
of 100
Damage
Damage per minute and share of the team's damage
58
of 100
Farming
CS pace, gold income and early-lane farm
49
of 100
Vision
Vision score, control wards and ward clears
49
of 100
Objectives
Epic monsters, objective damage and plates
39
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
32
of 100
What to work on
24 gamesSurvivabilityStart here
Deaths / min
0.26 vs 0.21 typical
Stay out of the fog when the enemy jungler is unseen.
Objectives
Epic monsters / game
0.4 vs 0.9 typical
Be at the dragon pit before it spawns, not after the fight is over.
Survivability
Time spent dead
13% vs 11% typical
Avoid the late death that costs a minute of the map when every second counts.
Strengths
Damage / min
979 vs 860
73 of 100 against mid laners, and it matters: the better half of Diamond mid laners wins 58% of games, the other half 37%.
Turret plates / game
10.1 vs 8.3
72 of 100 against mid laners, and it matters: the better half of Diamond mid laners wins 74% of games, the other half 22%.
Solo kills / game
2.9 vs 2.0
71 of 100 against mid laners, and it matters: the better half of Diamond mid laners wins 60% of games, the other half 41%.
Identity
All-Rounder
No axis stands out above the pack.
Among mid laners, damage leads at 61 of 100, built on 921 damage a minute and 25% team damage share. Survivability trails at 35, with 12% time spent dead.
Among mid laners
Diamond mid laners with fewer deaths a minute than the median win 66% of games; with more, 29%.
In your wins 0.23, in your losses 0.27 · 12W 12L
Diamond mid laners with above-median epic monsters a game win 75% of games; below it, 38%.
In your wins 0.8, in your losses 0.4 · 12W 12L
Diamond mid laners with less time spent dead than the median win 63% of games; with more, 33%.
In your wins 12%, in your losses 13% · 12W 12L