Playstyle radar
12 gamesCompared with Diamond mid laners, blended with Diamond players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
61
of 100
Damage
Damage per minute and share of the team's damage
79
of 100
Farming
CS pace, gold income and early-lane farm
51
of 100
Vision
Vision score, control wards and ward clears
77
of 100
Objectives
Epic monsters, objective damage and plates
55
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
62
of 100
What to work on
12 gamesSurvivabilityStart here
Time spent dead
11% vs 10% typical
Avoid the late death that costs a minute of the map when every second counts.
Aggression
First blood rate
0% vs 15% typical
Set up the early fight with the jungler instead of waiting for it to happen.
Farming
CS / min
6.5 vs 6.7 typical
Catch the side wave between fights instead of standing in the river.
Strengths
Damage / min
1104 vs 916
85 of 100 against Diamond Zoe players, and it matters: the better half of Zoe mid laners wins 61% of games, the other half 42%.
Epic monsters / game
1.5 vs 1.0
78 of 100 against Diamond Zoe players, and it matters: the better half of Zoe mid laners wins 76% of games, the other half 43%.
Kills / min
0.33 vs 0.26
73 of 100 against Diamond Zoe players, and it matters: the better half of Zoe mid laners wins 67% of games, the other half 36%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among mid laners, damage leads at 82 of 100, built on 26% team damage share and 944 damage a minute. Farming trails at 47, with 6.1 CS a minute.
Among mid laners
Zoe mid laners with less time spent dead than the median win 69% of games; with more, 34%.
Zoe mid laners with above-median first blood rate win 57% of games; below it, 50%.
Zoe mid laners with above-median CS a minute win 56% of games; below it, 47%.