Playstyle radar
16 gamesCompared with Master+ junglers, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
38
of 100
Damage
Damage per minute and share of the team's damage
35
of 100
Farming
CS pace, gold income and early-lane farm
56
of 100
Vision
Vision score, control wards and ward clears
56
of 100
Objectives
Epic monsters, objective damage and plates
61
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
74
of 100
What to work on
16 gamesAggressionStart here
Solo kills / game
0.5 vs 1.0 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Not a priority
Strengths
Kills / min
0.31 vs 0.25
81 of 100 against Master+ Shyvana players, and it matters: the better half of Shyvana junglers wins 67% of games, the other half 34%.
First blood rate
25% vs 0%
100 of 100 against Master+ Shyvana players, and it matters: the better half of Shyvana junglers wins 59% of games, the other half 50%.
Control wards / game
2.9 vs 0.8
84 of 100 against Master+ Shyvana players. Keep it; it is part of how the games get won.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among junglers, survivability leads at 79 of 100, built on 0.15 deaths a minute and 8% time spent dead. Aggression trails at 33, with 0.4 solo kills a game.
Among junglers
Shyvana junglers with above-median solo kills a game win 61% of games; below it, 46%.