Playstyle radar
60 gamesCompared with Master+ top laners, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
44
of 100
Damage
Damage per minute and share of the team's damage
33
of 100
Farming
CS pace, gold income and early-lane farm
41
of 100
Vision
Vision score, control wards and ward clears
31
of 100
Objectives
Epic monsters, objective damage and plates
41
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
38
of 100
last 60season281 games
What to work on
60 gamesFarmingStart here
CS / min
7.0 vs 7.5 typical
Catch the side wave between fights instead of standing in the river.
Survivability
Deaths / min
0.26 vs 0.22 typical
Stay out of the fog when the enemy jungler is unseen.
Objectives
Objective damage / min
487 vs 820 typical
Hit the objective while the team holds the area instead of chasing.
Strengths
CS at 10 min
64.6 vs 24.7
77 of 100 against Master+ Diana players, and it matters: the better half of Diana top laners wins 53% of games, the other half 44%.
Identity
All-Rounder
No axis stands out above the pack.
Among top laners, objectives leads at 49 of 100, built on 0.8 epic monsters a game and 402 objective damage a minute. Vision trails at 33, with 0.1 control wards a game.
Among top laners
Diana top laners with above-median CS a minute win 57% of games; below it, 39%.
This season, in your wins 7.4, in your losses 6.9 · 126W 155L
Diana top laners with fewer deaths a minute than the median win 66% of games; with more, 30%.
This season, in your wins 0.19, in your losses 0.28 · 126W 155L
Diana top laners with above-median objective damage a minute win 71% of games; below it, 25%.
This season, in your wins 532, in your losses 229 · 117W 142L