Playstyle
26 games
Playstyle radar
26 gamesCompared with Emerald mid laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
49
of 100
Damage
Damage per minute and share of the team's damage
49
of 100
Farming
CS pace, gold income and early-lane farm
42
of 100
Vision
Vision score, control wards and ward clears
29
of 100
Objectives
Epic monsters, objective damage and plates
47
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
60
of 100
What to work on
26 gamesAggressionStart here
Solo kills / game
1.5 vs 2.2 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Objectives
Objective damage / min
256 vs 315 typical
Hit the objective while the team holds the area instead of chasing.
Vision
Vision score / min
0.62 vs 0.72 typical
Put a ward down on every back and sweep the river before objectives.
Strengths
Kill participation
49% vs 43%
79 of 100 against mid laners. Keep it; it is part of how the games get won.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among mid laners, survivability leads at 63 of 100, built on 0.19 deaths a minute and 10% time spent dead. Vision trails at 31, with 0.78 vision score a minute.
Among mid laners
Emerald mid laners with above-median solo kills a game win 61% of games; below it, 42%.
In your wins 1.4, in your losses 1.2 · 16W 10L
Emerald mid laners with above-median objective damage a minute win 72% of games; below it, 26%.
In your wins 306, in your losses 100 · 16W 10L
Emerald mid laners with above-median vision score a minute win 53% of games; below it, 45%.
In your wins 0.84, in your losses 0.69 · 16W 10L