Playstyle
60 games
Playstyle radar
60 gamesCompared with Diamond supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
35
of 100
Damage
Damage per minute and share of the team's damage
35
of 100
Utility
Healing, shielding, lockdown and saves for allies
49
of 100
Vision
Vision score, control wards and ward clears
27
of 100
Objectives
Epic monsters, objective damage and plates
38
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
46
of 100
What to work on
60 gamesVisionStart here
Vision score / min
2.27 vs 2.65 typical
Deep wards after a won fight and a sweep before every objective.
Objectives
Objective damage / min
74 vs 90 typical
Hit the objective while the team holds the area instead of chasing.
Vision
Control wards / game
2.9 vs 4.9 typical
Buy a control ward on most backs and place it where the next fight happens.
Not a priority
Strengths
Ally heal + shield / min
309 vs 162
70 of 100 against supports, and it matters: the better half of Diamond supports wins 50% of games, the other half 45%.
Heals + shields / min
309 vs 162
70 of 100 against supports, and it matters: the better half of Diamond supports wins 50% of games, the other half 45%.
Identity
All-Rounder
No axis stands out above the pack.
Among supports, utility leads at 51 of 100, built on 304 heals + shields a minute and 304 ally heal + shield a minute. Vision trails at 28, with 2.25 vision score a minute.
Among supports
Diamond supports with above-median vision score a minute win 52% of games; below it, 43%.
This season, in your wins 2.20, in your losses 2.27 · 30W 37L
Diamond supports with above-median objective damage a minute win 69% of games; below it, 27%.
This season, in your wins 115, in your losses 48 · 30W 35L
Diamond supports with above-median control wards a game win 52% of games; below it, 44%.
This season, in your wins 3.1, in your losses 2.8 · 30W 37L