Playstyle
15 games
Playstyle radar
15 gamesCompared with Emerald junglers, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
49
of 100
Damage
Damage per minute and share of the team's damage
45
of 100
Farming
CS pace, gold income and early-lane farm
32
of 100
Vision
Vision score, control wards and ward clears
60
of 100
Objectives
Epic monsters, objective damage and plates
61
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
62
of 100
What to work on
15 gamesFarmingStart here
CS / min
6.1 vs 6.8 typical
Catch the side wave between fights instead of standing in the river.
Farming
Gold / min
428 vs 457 typical
Take plates and camps when the lane is pushed instead of waiting for the next fight.
Objectives
Objective damage / min
831 vs 937 typical
Hit the objective while the team holds the area instead of chasing.
Strengths
Turret plates / game
8.7 vs 4.2
100 of 100 against junglers, and it matters: the better half of Emerald junglers wins 76% of games, the other half 26%.
Wards cleared / game
6.6 vs 4.0
90 of 100 against junglers. Keep it; it is part of how the games get won.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among junglers, survivability leads at 65 of 100, built on 0.17 deaths a minute and 9% time spent dead. Farming trails at 35, with 6.3 CS a minute.
Among junglers
Emerald junglers with above-median CS a minute win 66% of games; below it, 32%.
Emerald junglers with above-median gold a minute win 69% of games; below it, 29%.
Emerald junglers with above-median objective damage a minute win 79% of games; below it, 19%.