Playstyle
60 games
Playstyle radar
60 gamesCompared with Master+ mid laners, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
55
of 100
Damage
Damage per minute and share of the team's damage
58
of 100
Farming
CS pace, gold income and early-lane farm
60
of 100
Vision
Vision score, control wards and ward clears
77
of 100
Objectives
Epic monsters, objective damage and plates
48
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
76
of 100
last 60season95 games
What to work on
60 gamesNothing stands out below the norm
Every rated stat sits at or above what is typical for mid laners. The strengths below are where the margin is widest.
Strengths
Time spent dead
8% vs 10%
86 of 100 against mid laners, and it matters: the better half of Master+ mid laners wins 68% of games, the other half 36%.
Deaths / min
0.15 vs 0.21
85 of 100 against mid laners, and it matters: the better half of Master+ mid laners wins 71% of games, the other half 33%.
Kills / min
0.34 vs 0.25
83 of 100 against mid laners, and it matters: the better half of Master+ mid laners wins 67% of games, the other half 37%.
Identity
Vision Keeper
Controls the map with wards and sweeps.
Among mid laners, vision leads at 79 of 100, built on 2.8 control wards a game and 1.05 vision score a minute. Objectives trails at 45, with 0.9 epic monsters a game.
Among mid laners