Playstyle
60 games
Playstyle radar
60 gamesCompared with Master+ junglers, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
47
of 100
Damage
Damage per minute and share of the team's damage
41
of 100
Farming
CS pace, gold income and early-lane farm
41
of 100
Vision
Vision score, control wards and ward clears
66
of 100
Objectives
Epic monsters, objective damage and plates
68
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
70
of 100
What to work on
60 gamesDamageStart here
Damage / min
726 vs 809 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Aggression
Solo kills / game
0.9 vs 1.4 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Not a priority
Strengths
Epic monsters / game
3.4 vs 2.7
79 of 100 against Qiyana players, and it matters: the better half of Qiyana junglers wins 77% of games, the other half 23%.
Deaths / min
0.17 vs 0.20
74 of 100 against Qiyana players, and it matters: the better half of Qiyana junglers wins 74% of games, the other half 26%.
Wards cleared / game
6.1 vs 4.3
78 of 100 against Qiyana players. Keep it; it is part of how the games get won.
Identity
Objective Taker
Plays for dragons, towers and plates.
Among junglers, objectives leads at 70 of 100, built on 3.4 epic monsters a game and 5.1 turret plates a game. Farming trails at 44, with 4.2 CS at 10 min.
Among junglers
Qiyana junglers with above-median damage a minute win 60% of games; below it, 40%.
This season, in your wins 807, in your losses 624 · 38W 32L
Qiyana junglers with above-median solo kills a game win 60% of games; below it, 44%.
This season, in your wins 1.2, in your losses 0.7 · 38W 32L