Playstyle
10 games
Playstyle radar
10 gamesCompared with Emerald mid laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
38
of 100
Damage
Damage per minute and share of the team's damage
46
of 100
Farming
CS pace, gold income and early-lane farm
26
of 100
Vision
Vision score, control wards and ward clears
70
of 100
Objectives
Epic monsters, objective damage and plates
33
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
57
of 100
What to work on
10 gamesAggressionStart here
Solo kills / game
0.5 vs 1.8 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Objectives
Objective damage / min
178 vs 261 typical
Hit the objective while the team holds the area instead of chasing.
Farming
Gold / min
383 vs 417 typical
Take plates and camps when the lane is pushed instead of waiting for the next fight.
Not a priority
Strengths
Wards cleared / game
7.7 vs 2.3
100 of 100 against Lux players, and it matters: the better half of Lux mid laners wins 55% of games, the other half 48%.
Vision score / min
2.00 vs 0.74
100 of 100 against Lux players, and it matters: the better half of Lux mid laners wins 54% of games, the other half 47%.
First blood rate
17% vs 8%
72 of 100 against Lux players, and it matters: the better half of Lux mid laners wins 59% of games, the other half 50%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among mid laners, vision leads at 74 of 100, built on 1.92 vision score a minute and 7.5 wards cleared a game. Farming trails at 24, with 35.1 CS at 10 min.
Among mid laners
Lux mid laners with above-median solo kills a game win 59% of games; below it, 43%.
Lux mid laners with above-median objective damage a minute win 77% of games; below it, 25%.
Lux mid laners with above-median gold a minute win 69% of games; below it, 32%.