Playstyle
20 games
Playstyle radar
20 gamesCompared with Master+ supports, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
65
of 100
Damage
Damage per minute and share of the team's damage
75
of 100
Utility
Healing, shielding, lockdown and saves for allies
54
of 100
Vision
Vision score, control wards and ward clears
53
of 100
Objectives
Epic monsters, objective damage and plates
59
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
61
of 100
What to work on
20 gamesVisionStart here
Control wards / game
3.5 vs 5.5 typical
Buy a control ward on most backs and place it where the next fight happens.
Strengths
Objective damage / min
186 vs 85
100 of 100 against supports, and it matters: the better half of Master+ supports wins 73% of games, the other half 31%.
Turret plates / game
8.6 vs 5.9
93 of 100 against supports, and it matters: the better half of Master+ supports wins 82% of games, the other half 27%.
Kills / min
0.21 vs 0.07
100 of 100 against supports, and it matters: the better half of Master+ supports wins 57% of games, the other half 47%.
Identity
All-Rounder
No single lean, a bit of everything.
An even profile among supports: damage peaks at 67 while vision sits at 56, and nothing strays far from the middle of the pack. Games are won a little bit of everywhere.
Among supports
Master+ supports with above-median control wards a game win 56% of games; below it, 49%.