Playstyle
34 games
Playstyle radar
34 gamesCompared with Master+ supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
59
of 100
Damage
Damage per minute and share of the team's damage
79
of 100
Utility
Healing, shielding, lockdown and saves for allies
49
of 100
Vision
Vision score, control wards and ward clears
41
of 100
Objectives
Epic monsters, objective damage and plates
63
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
28
of 100
What to work on
34 gamesSurvivabilityStart here
Deaths / min
0.28 vs 0.22 typical
Stay out of the fog when the enemy jungler is unseen.
Survivability
Time spent dead
11% vs 8% typical
Avoid the late death that costs a minute of the map when every second counts.
Vision
Control wards / game
3.3 vs 5.4 typical
Buy a control ward on most backs and place it where the next fight happens.
Strengths
Turret plates / game
8.5 vs 6.0
89 of 100 against supports, and it matters: the better half of Master+ supports wins 82% of games, the other half 27%.
Objective damage / min
144 vs 86
84 of 100 against supports, and it matters: the better half of Master+ supports wins 73% of games, the other half 31%.
Kills / min
0.15 vs 0.07
88 of 100 against supports, and it matters: the better half of Master+ supports wins 57% of games, the other half 47%.
Identity
Carry
The team's damage runs through them.
Among supports, damage leads at 74 of 100, built on 598 damage a minute and 15% team damage share. Survivability trails at 27, with 0.27 deaths a minute.
Among supports
Master+ supports with fewer deaths a minute than the median win 70% of games; with more, 34%.
In your wins 0.21, in your losses 0.40 · 23W 11L
Master+ supports with less time spent dead than the median win 68% of games; with more, 36%.
In your wins 9%, in your losses 15% · 23W 11L
Master+ supports with above-median control wards a game win 56% of games; below it, 49%.
In your wins 3.4, in your losses 2.6 · 23W 11L