Playstyle
10 games
Playstyle radar
10 gamesCompared with Diamond junglers, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
30
of 100
Damage
Damage per minute and share of the team's damage
39
of 100
Farming
CS pace, gold income and early-lane farm
33
of 100
Vision
Vision score, control wards and ward clears
60
of 100
Objectives
Epic monsters, objective damage and plates
27
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
48
of 100
What to work on
10 gamesObjectivesStart here
Epic monsters / game
0.3 vs 2.7 typical
Be at the dragon pit before it spawns, not after the fight is over.
Objectives
Objective damage / min
361 vs 925 typical
Hit the objective while the team holds the area instead of chasing.
Farming
CS / min
6.1 vs 6.9 typical
Catch the side wave between fights instead of standing in the river.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among junglers, vision leads at 62 of 100, built on 1.15 vision score a minute and 2.2 control wards a game. Objectives trails at 29, with 0.7 epic monsters a game.
Among junglers
Diamond junglers with above-median epic monsters a game win 82% of games; below it, 28%.
Diamond junglers with above-median objective damage a minute win 77% of games; below it, 18%.
Diamond junglers with above-median CS a minute win 65% of games; below it, 30%.