Playstyle
10 games
Playstyle radar
10 gamesCompared with mid laners of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
33
of 100
Damage
Damage per minute and share of the team's damage
57
of 100
Farming
CS pace, gold income and early-lane farm
47
of 100
Vision
Vision score, control wards and ward clears
75
of 100
Objectives
Epic monsters, objective damage and plates
40
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
50
of 100
What to work on
10 gamesObjectivesStart here
Epic monsters / game
1.0 vs 1.2 typical
Be at the dragon pit before it spawns, not after the fight is over.
Not a priority
Strengths
Damage / min
940 vs 799
79 of 100 against Malzahar players, and it matters: the better half of Malzahar mid laners wins 55% of games, the other half 44%.
Vision score / min
1.02 vs 0.80
77 of 100 against Malzahar players, and it matters: the better half of Malzahar mid laners wins 54% of games, the other half 45%.
Control wards / game
4.8 vs 1.2
100 of 100 against Malzahar players, and it matters: the better half of Malzahar mid laners wins 53% of games, the other half 47%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among mid laners, vision leads at 77 of 100, built on 4.2 control wards a game and 1.01 vision score a minute. Aggression trails at 25, with 0% first blood rate.
Among mid laners
Malzahar mid laners with above-median epic monsters a game win 76% of games; below it, 35%.