Playstyle
23 games
Playstyle radar
23 gamesCompared with Diamond top laners, blended with players on the same champions.
Identity
All-Rounder
No axis stands out above the pack.
Among top laners, objectives leads at 59 of 100, built on 11.5 turret plates a game and 480 objective damage a minute. Survivability trails at 40, with 13% time spent dead.
Among top laners
What to work on
23 gamesSurvivabilityStart here
Time spent dead
13% vs 12% typical
Avoid the late death that costs a minute of the map when every second counts.
Diamond top laners with less time spent dead than the median win 62% of games; with more, 33%.
In your wins 11%, in your losses 16% · 13W 10L
Vision
Vision score / min
0.62 vs 0.79 typical
Put a ward down on every back and sweep the river before objectives.
Diamond top laners with above-median vision score a minute win 51% of games; below it, 44%.
In your wins 0.71, in your losses 0.94 · 13W
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
57
of 100
Damage
Damage per minute and share of the team's damage
57
of 100
Farming
CS pace, gold income and early-lane farm
Strengths
Kills / min
0.27 vs 0.20
83 of 100 against top laners, and it matters: the better half of Diamond top laners wins 60% of games, the other half 35%.
Gold / min
454 vs 413
81 of 100 against top laners, and it matters: the better half of Diamond top laners wins 66% of games, the other half 30%.
Turret plates / game
12.9 vs 10.0
80 of 100 against top laners, and it matters: the better half of Diamond top laners wins 72% of games, the other half 25%.
45
of 100
Vision
Vision score, control wards and ward clears
45
of 100
Objectives
Epic monsters, objective damage and plates
58
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
39
of 100