Playstyle
60 games
Playstyle radar
60 gamesCompared with Master+ top laners, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
45
of 100
Damage
Damage per minute and share of the team's damage
45
of 100
Farming
CS pace, gold income and early-lane farm
53
of 100
Vision
Vision score, control wards and ward clears
69
of 100
Objectives
Epic monsters, objective damage and plates
41
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
53
of 100
last 60season400 games
What to work on
60 gamesObjectivesStart here
Turret plates / game
11.3 vs 13.5 typical
Push for plates after a won trade instead of resetting.
Objectives
Epic monsters / game
0.5 vs 0.7 typical
Be at the dragon pit before it spawns, not after the fight is over.
Farming
CS at 10 min
71.9 vs 74.8 typical
Match the enemy's CS in the first ten minutes before looking for plays.
Not a priority
Identity
Farm Focused
Builds leads through gold and CS.
Among top laners, farming leads at 71 of 100, built on 7.9 CS a minute and 445 gold a minute. Damage trails at 47, with 769 damage a minute.
Among top laners
Tryndamere top laners with above-median turret plates a game win 71% of games; below it, 31%.
This season, in your wins 13.9, in your losses 7.7 · 198W 202L
Tryndamere top laners with above-median epic monsters a game win 69% of games; below it, 35%.
This season, in your wins 0.9, in your losses 0.3 · 198W 202L
Tryndamere top laners with above-median CS at 10 min win 57% of games; below it, 45%.
This season, in your wins 75.1, in your losses 71.8 · 198W 202L